Congestion Games and Selfish Routing
How latency on shared edges drives selfish routing to a Wardrop equilibrium, how to compute the social cost of a flow, and how the equilibrium compares to the socially optimal flow via the price of anarchy.
Tutorial
Congestion Games and Path Latency
In a congestion game, multiple users (here, aircraft) share a network of edges -- sectors, corridors, or arcs -- and the travel time on each edge depends on how many users select it. The travel time on edge when its flow is is called the latency of , written
A standard model is the affine latency
where is the free-flow travel time and measures congestion sensitivity.
The latency of a path at flow is the sum of its edge latencies:
For example, if an aircraft traverses two sectors with latencies and , and currently , , then the path latency is