Wardrop User Equilibrium
Define Wardrop's first principle and use it to compute the user equilibrium flow on parallel-route networks, including cases where one or more routes are unused.
Tutorial
Wardrop's First Principle
In a congestion game, each user picks a route to minimize their own travel time. The flow that arises when no user can save time by unilaterally switching routes is called Wardrop user equilibrium.
A flow on a network with route latencies is at Wardrop user equilibrium (UE) if there exists a common value such that, for every route :
In words: every used route shares the same travel time , and every unused route would be at least as slow. No flight can save time by switching.
Suppose 10 flights/hr fly between two airports along a northern corridor or a southern corridor , with latencies (in minutes)
If the flow splits as , then
Both used routes share latency , so this flow is at user equilibrium.