System Optimum vs User Equilibrium
Defines the system optimum (SO) flow assignment that minimizes total network travel time, contrasts it with user equilibrium (UE), introduces Wardrop's second principle via the marginal social cost, and uses these to compute the price of anarchy in simple congestion-game examples drawn from air-traffic routing.
Tutorial
Total Travel Time and the System Optimum
In a user equilibrium (UE), each aircraft picks the route that minimizes its own travel time — no one can shave time off by switching. But UE almost never minimizes the total time aircraft spend in the network.
If route carries flow with travel time the total system travel time is
measured in aircraft-hours.
A flow assignment is a system optimum (SO) if it minimizes subject to the demand constraint
UE asks "Is the route I picked best for me?" SO asks "Is this assignment best for everyone?" The two answers usually differ.
For illustration, take two airways with hr and hr, demand At UE all aircraft use Route A: setting gives — no one can improve by switching. The total system time is
Could we route the same demand using fewer total aircraft-hours? Yes — we will see how in the next cycle.